Post by account_disabled on Mar 4, 2024 6:21:13 GMT
Imagine a history class in which the events studied come to life before our eyes: while the teacher narrates the key events of the French Revolution, the students are immersed in an immersive visual experience. Historical figures emerge as three-dimensional holograms in the classroom, recreating the most crucial moments. Robespierre delivers his speeches, the clamor of the masses resounds as they take the Bastille. Or think of a math lesson where we can interact with three-dimensional graphs on our own desktop. Instead of simply looking at a two-dimensional representation in a textbook, students can manipulate and explore three-dimensional geometry right from their tables. They visualize pyramids and prisms, rotating and moving them with simple gestures.
Augmented reality works through applications on mobile devices. With them, through the camera of the mobile phone or tablet, or the lenses of the glasses, we can see the real world on the screen with superimposed virtual elements. For example, three-dimensional holograms of historical figures or mathematical graphs are projected Europe Mobile Number List onto the physical classroom through the screen of students' devices. This creates an immersive experience where digital elements interact with the real environment , allowing users to view and manipulate information contextually. What are the positive and negative effects of augmented reality applications in class? Motivation, performance and positive attitude Since its creation in 1968 until the term was coined in 1992 , augmented reality (AR) has evolved significantly. Today, these applications have the potential to improve students' motivation.
History and social science education can see a big boost with the use of augmented reality in class. Notable examples include the ability to explore an archaeological site from the classroom using applications such as Google Arts and Culture or Civilizations AR . These technologies allow students to visualize historical artifacts and events in 3D, providing an immersive experience that facilitates access to primary sources. Although augmented reality applications in classrooms offer significant benefits in various educational settings, there are also challenges related to access, technical limitations, and the need for training for teachers. Apps often offer basic versions for free with premium features available for payment. The diversity of applications and their business models depend on the context and the specific educational purpose. Augmented reality is opening new horizons in education and has the potential to transform the way students learn and engage in the educational process.